About EDRAGNIKE

WHO AM I:

I’m a composer for animation and video games, based in Italy.

My musical background spans pop punk, jazz, classical, and electronic music, with over fifteen years of practice across songwriting, composing, and academic work. That breadth isn’t incidental: it’s where my sound comes from, and it’s what lets me move between a hand-drawn animated short and an open-world RPG without losing the thread.

I hold a Master’s degree from Codarts Rotterdam, with a thesis focused on narrative-driven music and sound design in interactive media. This research dimension is part of how I work on every project: I’m as interested in why music works as in how to write it.

Three words that describe how I approach every project:

Genuine. Informed. Craft.

I collaborate with game development studios, solo developers, animators, filmmakers, and theatre makers.

My story:

Being heavily allergic, I couldn't spend a lot of time outside during my childhood.

The stories I dove into by switching on my console were, therefore, the most precious occasions in which I could lose myself in exploration, from wild and open nature to busy or abandoned cities. I still keep the melodies and soundscapes from my favorite games, films and TV shows in my mind and heart, and I didn't really notice for a long time how heavily they've influenced my music taste and style.

I believe that music generates from the deepness of your guts, and sprouts to evoke feelings: that’s why, when connected to images, people can give a name and face to those emotions.

I remain genuinely curious about other people’s ideas. Tell me about the project: that’s always where the music starts!

Portrait of Ed Ragnike, soundtrack composer